- Add lightmaps to the main shader (currently only OpenGL)
- Create a version of CreateIndexedSectorVertices that works with lightmap sectors
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12 changed files with 166 additions and 11 deletions
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@ -298,6 +298,7 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
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// textures
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uniform sampler2D tex;
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uniform sampler2D ShadowMap;
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uniform sampler2DArray LightMap;
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uniform sampler2D texture2;
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uniform sampler2D texture3;
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uniform sampler2D texture4;
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