- some minor rework of tag access interface after I realized that some stuff (e.g. Strife's scrolling sector special) need the primary tag to treated specially.
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10 changed files with 23 additions and 15 deletions
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@ -1158,7 +1158,7 @@ void FParser::SF_ObjSector(void)
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}
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t_return.type = svt_int;
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t_return.value.i = mo ? mo->Sector->GetTag() : 0; // nullptr check
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t_return.value.i = mo ? mo->Sector->GetMainTag() : 0; // nullptr check
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}
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//==========================================================================
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@ -4388,7 +4388,8 @@ void FParser::SF_ChangeTag()
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{
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for (int secnum = -1; (secnum = P_FindSectorFromTag (t_argv[0].value.i, secnum)) >= 0; )
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{
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sectors[secnum].SetTag(t_argv[1].value.i);
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sectors[secnum].ClearTags();
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sectors[secnum].SetMainTag(t_argv[1].value.i);
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}
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sector_t::HashTags();
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}
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