- some minor rework of tag access interface after I realized that some stuff (e.g. Strife's scrolling sector special) need the primary tag to treated specially.
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10 changed files with 23 additions and 15 deletions
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@ -3437,7 +3437,7 @@ void AActor::Tick ()
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}
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else if (scrolltype == Scroll_StrifeCurrent)
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{ // Strife scroll special
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int anglespeed = sec->GetTag() - 100;
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int anglespeed = sec->GetMainTag() - 100;
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fixed_t carryspeed = DivScale32 (anglespeed % 10, 16*CARRYFACTOR);
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angle_t fineangle = (anglespeed / 10) << (32-3);
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fineangle >>= ANGLETOFINESHIFT;
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