- some minor rework of tag access interface after I realized that some stuff (e.g. Strife's scrolling sector special) need the primary tag to treated specially.
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10 changed files with 23 additions and 15 deletions
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@ -1316,7 +1316,7 @@ public:
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continue;
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case NAME_Id:
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sec->SetTag((short)CheckInt(key), false);
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sec->SetMainTag((short)CheckInt(key));
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continue;
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default:
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