- some minor rework of tag access interface after I realized that some stuff (e.g. Strife's scrolling sector special) need the primary tag to treated specially.

This commit is contained in:
Christoph Oelckers 2015-04-14 18:48:19 +02:00
commit 2faf836aa1
10 changed files with 23 additions and 15 deletions

View file

@ -304,7 +304,7 @@ void P_TranslateTeleportThings ()
while ( (dest = iterator.Next()) )
{
if (dest->Sector->GetTag() == 0)
if (dest->Sector->GetMainTag() == 0)
{
dest->tid = 1;
dest->AddToHash ();