- some minor rework of tag access interface after I realized that some stuff (e.g. Strife's scrolling sector special) need the primary tag to treated specially.
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10 changed files with 23 additions and 15 deletions
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@ -304,7 +304,7 @@ void P_TranslateTeleportThings ()
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while ( (dest = iterator.Next()) )
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{
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if (dest->Sector->GetTag() == 0)
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if (dest->Sector->GetMainTag() == 0)
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{
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dest->tid = 1;
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dest->AddToHash ();
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