Revert "- Fully implemented Graf's level.PreserveSectorColor() changes into the software renderers."

This reverts commit 2f9453bc86.

# Conflicts:
#	src/swrenderer/line/r_line.cpp
#	src/swrenderer/line/r_renderdrawsegment.cpp
#	src/swrenderer/things/r_decal.cpp
#	src/swrenderer/things/r_wallsprite.cpp
This commit is contained in:
Rachael Alexanderson 2017-01-28 17:37:57 -05:00
commit 2fb82aaa9f
13 changed files with 34 additions and 18 deletions

View file

@ -41,7 +41,8 @@
#include "swrenderer/things/r_visiblesprite.h"
#include "swrenderer/scene/r_light.h"
#include "swrenderer/scene/r_viewport.h"
#include "g_levellocals.h"
EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor);
namespace swrenderer
{
@ -141,7 +142,7 @@ namespace swrenderer
rw_scalestep = ds->iscalestep;
if (cameraLight->fixedlightlev >= 0)
drawerstyle.SetColorMapLight((!level.PreserveSectorColor()) ? &FullNormalLight : basecolormap, 0, FIXEDLIGHT2SHADE(cameraLight->fixedlightlev));
drawerstyle.SetColorMapLight((r_fullbrightignoresectorcolor) ? &FullNormalLight : basecolormap, 0, FIXEDLIGHT2SHADE(cameraLight->fixedlightlev));
else if (cameraLight->fixedcolormap != nullptr)
drawerstyle.SetColorMapLight(cameraLight->fixedcolormap, 0, 0);
@ -444,7 +445,7 @@ namespace swrenderer
CameraLight *cameraLight = CameraLight::Instance();
if (cameraLight->fixedlightlev >= 0)
drawerstyle.SetColorMapLight((!level.PreserveSectorColor()) ? &FullNormalLight : basecolormap, 0, FIXEDLIGHT2SHADE(cameraLight->fixedlightlev));
drawerstyle.SetColorMapLight((r_fullbrightignoresectorcolor) ? &FullNormalLight : basecolormap, 0, FIXEDLIGHT2SHADE(cameraLight->fixedlightlev));
else if (cameraLight->fixedcolormap != nullptr)
drawerstyle.SetColorMapLight(cameraLight->fixedcolormap, 0, 0);