Revert "- Fully implemented Graf's level.PreserveSectorColor() changes into the software renderers."
This reverts commit 2f9453bc86.
# Conflicts:
# src/swrenderer/line/r_line.cpp
# src/swrenderer/line/r_renderdrawsegment.cpp
# src/swrenderer/things/r_decal.cpp
# src/swrenderer/things/r_wallsprite.cpp
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13 changed files with 34 additions and 18 deletions
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@ -57,7 +57,8 @@
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#include "swrenderer/line/r_wallsetup.h"
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#include "swrenderer/line/r_walldraw.h"
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#include "swrenderer/r_memory.h"
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#include "g_levellocals.h"
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EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor);
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namespace swrenderer
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{
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@ -191,7 +192,7 @@ namespace swrenderer
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else if (cameraLight->fixedcolormap != NULL)
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drawerstyle.SetColorMapLight(cameraLight->fixedcolormap, 0, 0);
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else if (!spr->foggy && (spr->renderflags & RF_FULLBRIGHT))
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drawerstyle.SetColorMapLight((!level.PreserveSectorColor()) ? &FullNormalLight : usecolormap, 0, 0);
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drawerstyle.SetColorMapLight((r_fullbrightignoresectorcolor) ? &FullNormalLight : usecolormap, 0, 0);
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else
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calclighting = true;
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