Revert "- Fully implemented Graf's level.PreserveSectorColor() changes into the software renderers."

This reverts commit 2f9453bc86.

# Conflicts:
#	src/swrenderer/line/r_line.cpp
#	src/swrenderer/line/r_renderdrawsegment.cpp
#	src/swrenderer/things/r_decal.cpp
#	src/swrenderer/things/r_wallsprite.cpp
This commit is contained in:
Rachael Alexanderson 2017-01-28 17:37:57 -05:00
commit 2fb82aaa9f
13 changed files with 34 additions and 18 deletions

View file

@ -57,7 +57,8 @@
#include "swrenderer/line/r_wallsetup.h"
#include "swrenderer/line/r_walldraw.h"
#include "swrenderer/r_memory.h"
#include "g_levellocals.h"
EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor);
namespace swrenderer
{
@ -191,7 +192,7 @@ namespace swrenderer
else if (cameraLight->fixedcolormap != NULL)
drawerstyle.SetColorMapLight(cameraLight->fixedcolormap, 0, 0);
else if (!spr->foggy && (spr->renderflags & RF_FULLBRIGHT))
drawerstyle.SetColorMapLight((!level.PreserveSectorColor()) ? &FullNormalLight : usecolormap, 0, 0);
drawerstyle.SetColorMapLight((r_fullbrightignoresectorcolor) ? &FullNormalLight : usecolormap, 0, 0);
else
calclighting = true;