- removed the remaining native parts of ABasicArmor.
- simplified some FindInventory calls using PClass::FindActor to call the variant taking a name directly.
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18 changed files with 62 additions and 107 deletions
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@ -434,7 +434,7 @@ static bool DoSubstitution (FString &out, const char *in)
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{
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if (strnicmp(a, "armor", 5) == 0)
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{
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AInventory *armor = player->mo->FindInventory<ABasicArmor>();
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AInventory *armor = player->mo->FindInventory(NAME_BasicArmor);
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out.AppendFormat("%d", armor != NULL ? armor->Amount : 0);
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}
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}
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