- removed the remaining native parts of ABasicArmor.

- simplified some FindInventory calls using PClass::FindActor to call the variant taking a name directly.
This commit is contained in:
Christoph Oelckers 2017-01-18 22:57:47 +01:00
commit 2fcffd1fc1
18 changed files with 62 additions and 107 deletions

View file

@ -266,7 +266,7 @@ void cht_DoCheat (player_t *player, int cheat)
}
else if (player->mo != NULL && player->health >= 0)
{
item = player->mo->FindInventory(PClass::FindActor(BeholdPowers[i]));
item = player->mo->FindInventory(BeholdPowers[i]);
if (item == NULL)
{
if (i != 0)
@ -487,7 +487,7 @@ void cht_DoCheat (player_t *player, int cheat)
int oldpieces = 1;
ret.IntAt(&oldpieces);
GlobalVMStack.Call(gsp, params, 1, &ret, 1, nullptr);
item = player->mo->FindInventory(PClass::FindActor(NAME_Sigil));
item = player->mo->FindInventory(NAME_Sigil);
if (item != NULL)
{