- removed the remaining native parts of ABasicArmor.

- simplified some FindInventory calls using PClass::FindActor to call the variant taking a name directly.
This commit is contained in:
Christoph Oelckers 2017-01-18 22:57:47 +01:00
commit 2fcffd1fc1
18 changed files with 62 additions and 107 deletions

View file

@ -2883,7 +2883,7 @@ FUNC(LS_SetPlayerProperty)
{ // Take power from activator
if (power != 4)
{
AInventory *item = it->FindInventory(PClass::FindActor(powers[power]), true);
AInventory *item = it->FindInventory(powers[power], true);
if (item != NULL)
{
item->Destroy ();