- removed the remaining native parts of ABasicArmor.
- simplified some FindInventory calls using PClass::FindActor to call the variant taking a name directly.
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18 changed files with 62 additions and 107 deletions
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@ -233,7 +233,7 @@ DPSprite *player_t::GetPSprite(PSPLayers layer)
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{
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if (mo != nullptr)
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{
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newcaller = mo->FindInventory(PClass::FindActor(NAME_PowerTargeter), true);
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newcaller = mo->FindInventory(NAME_PowerTargeter, true);
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}
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}
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else if (layer == PSP_STRIFEHANDS)
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