Merge r_stretchsky and r_capsky into r_skymode
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4 changed files with 17 additions and 8 deletions
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@ -49,7 +49,8 @@ fixed_t sky1cyl, sky2cyl;
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double sky1pos, sky2pos;
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// [RH] Stretch sky texture if not taller than 128 pixels?
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CUSTOM_CVAR (Bool, r_stretchsky, true, CVAR_ARCHIVE)
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// Also now controls capped skies. 0 = normal, 1 = stretched, 2 = capped
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CUSTOM_CVAR (Int, r_skymode, 2, CVAR_ARCHIVE)
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{
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R_InitSkyMap ();
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}
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@ -99,7 +100,7 @@ void R_InitSkyMap ()
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skytexturemid = 0;
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if (skyheight >= 128 && skyheight < 200)
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{
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skystretch = (r_stretchsky
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skystretch = (r_skymode == 1
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&& skyheight >= 128
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&& level.IsFreelookAllowed()
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&& !(level.flags & LEVEL_FORCENOSKYSTRETCH)) ? 1 : 0;
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