- cleaned up the video scale mode code a bit, in order to increase future flexibility.

This commit is contained in:
Rachael Alexanderson 2017-07-27 03:05:01 -04:00
commit 30087f7cd7
9 changed files with 118 additions and 55 deletions

View file

@ -65,6 +65,7 @@
#include "gl/shaders/gl_postprocessshader.h"
#include "gl/renderer/gl_2ddrawer.h"
#include "gl/stereo3d/gl_stereo3d.h"
#include "r_videoscale.h"
//==========================================================================
//
@ -153,8 +154,6 @@ EXTERN_CVAR(Float, vid_contrast)
EXTERN_CVAR(Float, vid_saturation)
EXTERN_CVAR(Int, gl_satformula)
bool ViewportLinearScale();
void FGLRenderer::RenderScreenQuad()
{
mVBO->BindVBO();

View file

@ -78,6 +78,8 @@ EXTERN_CVAR(Int, vid_scalemode)
CVAR(Bool, gl_scale_viewport, true, CVAR_ARCHIVE);
bool ViewportIsScaled43();
//===========================================================================
//
// Renderer interface
@ -283,7 +285,7 @@ void FGLRenderer::SetOutputViewport(GL_IRECT *bounds)
int screenWidth = framebuffer->GetWidth();
int screenHeight = framebuffer->GetHeight();
float scaleX, scaleY;
if (vid_scalemode == 1 || vid_scalemode == 2)
if (ViewportIsScaled43())
{
scaleX = MIN(clientWidth / (float)screenWidth, clientHeight / (screenHeight * 1.2f));
scaleY = scaleX * 1.2f;

View file

@ -51,6 +51,7 @@
#include "gl/gl_functions.h"
#include "gl/renderer/gl_2ddrawer.h"
#include "gl_debug.h"
#include "r_videoscale.h"
EXTERN_CVAR (Float, vid_brightness)
EXTERN_CVAR (Float, vid_contrast)
@ -64,8 +65,6 @@ FGLRenderer *GLRenderer;
void gl_LoadExtensions();
void gl_PrintStartupLog();
void gl_SetupMenu();
int ViewportScaledWidth(int width);
int ViewportScaledHeight(int height);
CUSTOM_CVAR(Int, vid_hwgamma, 2, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{

View file

@ -68,6 +68,7 @@
#include "gl/utility/gl_templates.h"
#include "gl/gl_functions.h"
#include "gl_debug.h"
#include "r_videoscale.h"
#include "swrenderer/scene/r_light.h"
@ -93,9 +94,6 @@ EXTERN_CVAR(Bool, vid_vsync)
EXTERN_CVAR(Float, transsouls)
EXTERN_CVAR(Int, vid_refreshrate)
EXTERN_CVAR(Bool, gl_legacy_mode)
EXTERN_CVAR(Int, vid_scalemode)
bool ViewportLinearScale();
#ifdef WIN32
extern cycle_t BlitCycles;
@ -104,9 +102,6 @@ extern cycle_t BlitCycles;
void gl_LoadExtensions();
void gl_PrintStartupLog();
int ViewportScaledWidth(int width);
int ViewportScaledHeight(int height);
#ifndef WIN32
// This has to be in this file because system headers conflict Doom headers
DFrameBuffer *CreateGLSWFrameBuffer(int width, int height, bool bgra, bool fullscreen)
@ -729,7 +724,7 @@ void OpenGLSWFrameBuffer::Present()
glViewport(0, 0, clientWidth, clientHeight);
float scaleX, scaleY;
if (vid_scalemode == 1 || vid_scalemode == 2)
if (ViewportIsScaled43())
{
scaleX = MIN(clientWidth / (float)Width, clientHeight / (Height * 1.2f));
scaleY = scaleX * 1.2f;