- cleaned up the video scale mode code a bit, in order to increase future flexibility.
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9 changed files with 118 additions and 55 deletions
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@ -65,6 +65,7 @@
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#include "gl/shaders/gl_postprocessshader.h"
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#include "gl/renderer/gl_2ddrawer.h"
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#include "gl/stereo3d/gl_stereo3d.h"
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#include "r_videoscale.h"
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//==========================================================================
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//
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@ -153,8 +154,6 @@ EXTERN_CVAR(Float, vid_contrast)
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EXTERN_CVAR(Float, vid_saturation)
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EXTERN_CVAR(Int, gl_satformula)
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bool ViewportLinearScale();
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void FGLRenderer::RenderScreenQuad()
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{
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mVBO->BindVBO();
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