- cleaned up the video scale mode code a bit, in order to increase future flexibility.

This commit is contained in:
Rachael Alexanderson 2017-07-27 03:05:01 -04:00
commit 30087f7cd7
9 changed files with 118 additions and 55 deletions

View file

@ -65,6 +65,7 @@
#include "gl/shaders/gl_postprocessshader.h"
#include "gl/renderer/gl_2ddrawer.h"
#include "gl/stereo3d/gl_stereo3d.h"
#include "r_videoscale.h"
//==========================================================================
//
@ -153,8 +154,6 @@ EXTERN_CVAR(Float, vid_contrast)
EXTERN_CVAR(Float, vid_saturation)
EXTERN_CVAR(Int, gl_satformula)
bool ViewportLinearScale();
void FGLRenderer::RenderScreenQuad()
{
mVBO->BindVBO();