- floatified the decal code.
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12 changed files with 178 additions and 158 deletions
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@ -28,8 +28,8 @@ static FRandom pr_orbit ("Orbit");
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233: -30° / seconds
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244: -15° / seconds
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This value only matters if args[2] is not zero.
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args[4]: Rotation _f_radius() of bridge balls, in bridge _f_radius() %.
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If 0, use Hexen default: ORBIT_RADIUS, regardless of bridge _f_radius().
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args[4]: Rotation radius of bridge balls, in bridge radius %.
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If 0, use Hexen default: ORBIT_RADIUS, regardless of bridge radius.
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This value only matters if args[2] is not zero.
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*/
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@ -102,17 +102,17 @@ DEFINE_ACTION_FUNCTION(AActor, A_BridgeOrbit)
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// Set default values
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// Every five tics, Hexen moved the ball 3/256th of a revolution.
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DAngle rotationspeed = 45./32*3/5;
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int rotationradius = ORBIT_RADIUS;
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double rotationradius = ORBIT_RADIUS;
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// If the bridge is custom, set non-default values if any.
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// Set angular speed; 1--128: counterclockwise rotation ~=1--180°; 129--255: clockwise rotation ~= 180--1°
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if (self->target->args[3] > 128) rotationspeed = 45./32 * (self->target->args[3]-256) / TICRATE;
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else if (self->target->args[3] > 0) rotationspeed = 45./32 * (self->target->args[3]) / TICRATE;
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// Set rotation _f_radius()
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if (self->target->args[4]) rotationradius = ((self->target->args[4] * self->target->_f_radius()) / 100);
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// Set rotation radius
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if (self->target->args[4]) rotationradius = ((self->target->args[4] * self->target->radius) / 100);
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self->Angles.Yaw += rotationspeed;
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self->SetOrigin(self->target->Vec3Angle(rotationradius*FRACUNIT, self->Angles.Yaw, 0), true);
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self->SetOrigin(self->target->Vec3Angle(rotationradius, self->Angles.Yaw, 0), true);
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self->floorz = self->target->floorz;
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self->ceilingz = self->target->ceilingz;
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return 0;
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