- floatified the decal code.
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6b3c0ecbd3
commit
301f5abadc
12 changed files with 178 additions and 158 deletions
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@ -4540,7 +4540,8 @@ void P_TraceBleed(int damage, fixed_t x, fixed_t y, fixed_t z, AActor *actor, an
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bloodcolor.a = 1;
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}
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DImpactDecal::StaticCreate(bloodType, bleedtrace.HitPos,
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DVector3 hp(FIXED2DBL(bleedtrace.HitPos.x), FIXED2DBL(bleedtrace.HitPos.y), FIXED2DBL(bleedtrace.HitPos.z));
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DImpactDecal::StaticCreate(bloodType, hp,
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bleedtrace.Line->sidedef[bleedtrace.Side], bleedtrace.ffloor, bloodcolor);
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}
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}
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@ -6418,8 +6419,9 @@ void SpawnShootDecal(AActor *t1, const FTraceResults &trace)
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}
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if (decalbase != NULL)
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{
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DVector3 hp(FIXED2DBL(trace.HitPos.x), FIXED2DBL(trace.HitPos.y), FIXED2DBL(trace.HitPos.z));
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DImpactDecal::StaticCreate(decalbase->GetDecal(),
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trace.HitPos, trace.Line->sidedef[trace.Side], trace.ffloor);
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hp, trace.Line->sidedef[trace.Side], trace.ffloor);
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}
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}
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