- Added Gez's patch for removing MF4_FIRERESIST.
SVN r1177 (trunk)
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371d4704b8
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30685c3a74
9 changed files with 20 additions and 23 deletions
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@ -951,23 +951,14 @@ void P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage
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if (olddam != damage && damage <= 0) return;
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}
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// to be removed and replaced by an actual damage factor
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// once the actors using it are converted to DECORATE.
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if (mod == NAME_Fire && target->flags4 & MF4_FIRERESIST)
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DmgFactors * df = target->GetClass()->ActorInfo->DamageFactors;
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if (df != NULL)
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{
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damage /= 2;
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}
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else
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{
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DmgFactors * df = target->GetClass()->ActorInfo->DamageFactors;
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if (df != NULL)
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fixed_t * pdf = df->CheckKey(mod);
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if (pdf != NULL)
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{
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fixed_t * pdf = df->CheckKey(mod);
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if (pdf != NULL)
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{
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damage = FixedMul(damage, *pdf);
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if (damage <= 0) return;
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}
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damage = FixedMul(damage, *pdf);
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if (damage <= 0) return;
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}
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}
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