- merged the remains of gl_texture.cpp into hw_cvars.cpp.
- eliminated hqresize.cpp's dependency on GL headers. - cleaned up the logic for CreateTexBuffer so that hqresize.cpp does not need to check for software warped textures anymore.
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9 changed files with 105 additions and 134 deletions
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@ -403,6 +403,16 @@ void OpenGLFrameBuffer::UnbindTexUnit(int no)
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FHardwareTexture::Unbind(no);
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}
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void OpenGLFrameBuffer::FlushTextures()
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{
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if (GLRenderer) GLRenderer->FlushTextures();
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}
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void OpenGLFrameBuffer::TextureFilterChanged()
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{
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if (GLRenderer != NULL && GLRenderer->mSamplerManager != NULL) GLRenderer->mSamplerManager->SetTextureFilterMode();
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}
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void OpenGLFrameBuffer::UpdatePalette()
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