- Switch to C++11 steady clock

- Move the C++11 implementation to d_main
- Remove the platform specific timer implementations
This commit is contained in:
Magnus Norddahl 2017-11-12 03:12:22 +01:00
commit 307d8931d8
22 changed files with 174 additions and 560 deletions

View file

@ -117,6 +117,8 @@
#include "vm.h"
#include "types.h"
#include "r_data/r_vanillatrans.h"
#include <chrono>
#include <thread>
EXTERN_CVAR(Bool, hud_althud)
void DrawHUD();
@ -280,7 +282,7 @@ void D_ProcessEvents (void)
{
M_SetDefaultMode ();
}
else if (testingmode <= I_GetTime(false))
else if (testingmode <= I_GetTime())
{
M_RestoreMode ();
}
@ -1080,6 +1082,127 @@ void D_DoomLoop ()
}
}
//==========================================================================
//
// Tick time functions
//
//==========================================================================
static unsigned int FirstFrameStartTime;
static unsigned int CurrentFrameStartTime;
static unsigned int FreezeTime;
static uint32_t performanceGetTime()
{
using namespace std::chrono;
return (uint32_t)duration_cast<milliseconds>(steady_clock::now().time_since_epoch()).count();
}
void I_SetFrameTime()
{
// Must only be called once per frame/swapbuffers.
//
// Caches all timing information for the current rendered frame so that any
// calls to I_FPSTime, I_MSTime, I_GetTime or I_GetTimeFrac will return
// the same time.
if (FreezeTime == 0)
{
CurrentFrameStartTime = performanceGetTime();
if (FirstFrameStartTime == 0)
FirstFrameStartTime = CurrentFrameStartTime;
}
}
void I_WaitVBL(int count)
{
// I_WaitVBL is never used to actually synchronize to the vertical blank.
// Instead, it's used for delay purposes. Doom used a 70 Hz display mode,
// so that's what we use to determine how long to wait for.
std::this_thread::sleep_for(std::chrono::milliseconds(1000 * count / 70));
I_SetFrameTime();
}
int I_WaitForTic(int prevtic)
{
// Waits until the current tic is greater than prevtic. Time must not be frozen.
int time;
assert(TicFrozen == 0);
while ((time = I_GetTime()) <= prevtic)
{
// The minimum amount of time a thread can sleep is controlled by timeBeginPeriod.
// We set this to 1 ms in DoMain.
int sleepTime = prevtic - time;
if (sleepTime > 2)
std::this_thread::sleep_for(std::chrono::milliseconds(sleepTime - 2));
I_SetFrameTime();
}
return time;
}
unsigned int I_FPSTime()
{
if (FreezeTime == 0)
return CurrentFrameStartTime;
else
return performanceGetTime();
}
unsigned int I_MSTime()
{
if (FreezeTime == 0)
{
return CurrentFrameStartTime - FirstFrameStartTime;
}
else
{
if (FirstFrameStartTime == 0)
{
FirstFrameStartTime = performanceGetTime();
return 0;
}
else
{
return performanceGetTime() - FirstFrameStartTime;
}
}
}
int I_GetTime()
{
return (CurrentFrameStartTime - FirstFrameStartTime) * TICRATE / 1000 + 1;
}
double I_GetTimeFrac(uint32_t *ms)
{
unsigned int currentTic = (CurrentFrameStartTime - FirstFrameStartTime) * TICRATE / 1000;
unsigned int ticStartTime = FirstFrameStartTime + currentTic * 1000 / TICRATE;
unsigned int ticNextTime = FirstFrameStartTime + (currentTic + 1) * 1000 / TICRATE;
if (ms)
*ms = currentTic + 1;
return (CurrentFrameStartTime - ticStartTime) / (double)(ticNextTime - ticStartTime);
}
void I_FreezeTime(bool frozen)
{
if (frozen)
{
FreezeTime = performanceGetTime();
}
else
{
FirstFrameStartTime += performanceGetTime() - FreezeTime;
FreezeTime = 0;
I_SetFrameTime();
}
}
//==========================================================================
//
// D_PageTicker