- Switch to C++11 steady clock
- Move the C++11 implementation to d_main - Remove the platform specific timer implementations
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090943eaa4
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307d8931d8
22 changed files with 174 additions and 560 deletions
125
src/d_main.cpp
125
src/d_main.cpp
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@ -117,6 +117,8 @@
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#include "vm.h"
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#include "types.h"
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#include "r_data/r_vanillatrans.h"
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#include <chrono>
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#include <thread>
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EXTERN_CVAR(Bool, hud_althud)
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void DrawHUD();
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@ -280,7 +282,7 @@ void D_ProcessEvents (void)
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{
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M_SetDefaultMode ();
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}
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else if (testingmode <= I_GetTime(false))
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else if (testingmode <= I_GetTime())
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{
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M_RestoreMode ();
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}
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@ -1080,6 +1082,127 @@ void D_DoomLoop ()
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}
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}
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//==========================================================================
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//
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// Tick time functions
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//
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//==========================================================================
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static unsigned int FirstFrameStartTime;
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static unsigned int CurrentFrameStartTime;
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static unsigned int FreezeTime;
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static uint32_t performanceGetTime()
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{
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using namespace std::chrono;
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return (uint32_t)duration_cast<milliseconds>(steady_clock::now().time_since_epoch()).count();
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}
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void I_SetFrameTime()
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{
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// Must only be called once per frame/swapbuffers.
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//
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// Caches all timing information for the current rendered frame so that any
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// calls to I_FPSTime, I_MSTime, I_GetTime or I_GetTimeFrac will return
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// the same time.
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if (FreezeTime == 0)
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{
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CurrentFrameStartTime = performanceGetTime();
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if (FirstFrameStartTime == 0)
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FirstFrameStartTime = CurrentFrameStartTime;
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}
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}
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void I_WaitVBL(int count)
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{
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// I_WaitVBL is never used to actually synchronize to the vertical blank.
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// Instead, it's used for delay purposes. Doom used a 70 Hz display mode,
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// so that's what we use to determine how long to wait for.
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std::this_thread::sleep_for(std::chrono::milliseconds(1000 * count / 70));
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I_SetFrameTime();
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}
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int I_WaitForTic(int prevtic)
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{
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// Waits until the current tic is greater than prevtic. Time must not be frozen.
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int time;
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assert(TicFrozen == 0);
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while ((time = I_GetTime()) <= prevtic)
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{
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// The minimum amount of time a thread can sleep is controlled by timeBeginPeriod.
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// We set this to 1 ms in DoMain.
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int sleepTime = prevtic - time;
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if (sleepTime > 2)
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std::this_thread::sleep_for(std::chrono::milliseconds(sleepTime - 2));
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I_SetFrameTime();
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}
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return time;
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}
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unsigned int I_FPSTime()
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{
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if (FreezeTime == 0)
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return CurrentFrameStartTime;
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else
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return performanceGetTime();
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}
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unsigned int I_MSTime()
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{
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if (FreezeTime == 0)
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{
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return CurrentFrameStartTime - FirstFrameStartTime;
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}
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else
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{
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if (FirstFrameStartTime == 0)
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{
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FirstFrameStartTime = performanceGetTime();
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return 0;
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}
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else
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{
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return performanceGetTime() - FirstFrameStartTime;
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}
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}
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}
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int I_GetTime()
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{
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return (CurrentFrameStartTime - FirstFrameStartTime) * TICRATE / 1000 + 1;
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}
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double I_GetTimeFrac(uint32_t *ms)
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{
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unsigned int currentTic = (CurrentFrameStartTime - FirstFrameStartTime) * TICRATE / 1000;
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unsigned int ticStartTime = FirstFrameStartTime + currentTic * 1000 / TICRATE;
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unsigned int ticNextTime = FirstFrameStartTime + (currentTic + 1) * 1000 / TICRATE;
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if (ms)
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*ms = currentTic + 1;
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return (CurrentFrameStartTime - ticStartTime) / (double)(ticNextTime - ticStartTime);
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}
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void I_FreezeTime(bool frozen)
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{
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if (frozen)
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{
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FreezeTime = performanceGetTime();
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}
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else
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{
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FirstFrameStartTime += performanceGetTime() - FreezeTime;
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FreezeTime = 0;
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I_SetFrameTime();
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}
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}
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//==========================================================================
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//
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// D_PageTicker
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