- floatification of G_CheckSpot and a few other things.
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7 changed files with 30 additions and 54 deletions
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@ -140,13 +140,6 @@ const char* GameInfoBorders[] =
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gameinfo.key = sc.Float; \
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}
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#define GAMEINFOKEY_FIXED(key, variable) \
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else if(nextKey.CompareNoCase(variable) == 0) \
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{ \
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sc.MustGetFloat(); \
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gameinfo.key = static_cast<int> (sc.Float*FRACUNIT); \
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}
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#define GAMEINFOKEY_COLOR(key, variable) \
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else if(nextKey.CompareNoCase(variable) == 0) \
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{ \
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@ -318,7 +311,7 @@ void FMapInfoParser::ParseGameInfo()
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GAMEINFOKEY_STRING(quitSound, "quitSound")
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GAMEINFOKEY_STRING(BorderFlat, "borderFlat")
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GAMEINFOKEY_DOUBLE(telefogheight, "telefogheight")
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GAMEINFOKEY_FIXED(gibfactor, "gibfactor")
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GAMEINFOKEY_DOUBLE(gibfactor, "gibfactor")
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GAMEINFOKEY_INT(defKickback, "defKickback")
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GAMEINFOKEY_STRING(SkyFlatName, "SkyFlatName")
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GAMEINFOKEY_STRING(translator, "translator")
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