- floatification of G_CheckSpot and a few other things.
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7 changed files with 30 additions and 54 deletions
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@ -3349,7 +3349,6 @@ void AActor::Tick ()
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AActor *onmo;
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int i;
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//assert (state != NULL);
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if (state == NULL)
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@ -6474,7 +6473,7 @@ int AActor::GetGibHealth() const
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}
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else
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{
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return -FixedMul(SpawnHealth(), gameinfo.gibfactor);
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return -int(SpawnHealth() * gameinfo.gibfactor);
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}
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}
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