- Game time is now frozen during screen wipes. This obsoletes the DEM_WIPEON
and DEM_WIPEOFF commands. Fixes multimap demos desyncing when played back or recorded with wipes enabled, and prevents multiplayer games from starting until all players' wipes have finished. SVN r1272 (trunk)
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11 changed files with 98 additions and 35 deletions
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@ -607,7 +607,6 @@ void PlayerIsGone (int netnode, int netconsole)
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nodeingame[netnode] = false;
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playeringame[netconsole] = false;
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nodejustleft[netnode] = false;
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playerswiping &= ~(1 << netconsole);
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if (deathmatch)
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{
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@ -2316,14 +2315,6 @@ void Net_DoCommand (int type, BYTE **stream, int player)
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}
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break;
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case DEM_WIPEON:
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playerswiping |= 1 << player;
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break;
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case DEM_WIPEOFF:
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playerswiping &= ~(1 << player);
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break;
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case DEM_ADDCONTROLLER:
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{
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BYTE playernum = ReadByte (stream);
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