- Game time is now frozen during screen wipes. This obsoletes the DEM_WIPEON
and DEM_WIPEOFF commands. Fixes multimap demos desyncing when played back or recorded with wipes enabled, and prevents multiplayer games from starting until all players' wipes have finished. SVN r1272 (trunk)
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11 changed files with 98 additions and 35 deletions
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@ -124,7 +124,6 @@ bool netgame; // only true if packets are broadcast
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bool multiplayer;
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player_t players[MAXPLAYERS];
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bool playeringame[MAXPLAYERS];
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DWORD playerswiping;
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int consoleplayer; // player taking events
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int gametic;
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@ -2148,7 +2147,6 @@ void G_ReadDemoTiccmd (ticcmd_t *cmd, int player)
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if (i < MAXPLAYERS)
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{
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playeringame[i] = false;
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playerswiping &= ~(1 << i);
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}
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}
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break;
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