- Game time is now frozen during screen wipes. This obsoletes the DEM_WIPEON
and DEM_WIPEOFF commands. Fixes multimap demos desyncing when played back or recorded with wipes enabled, and prevents multiplayer games from starting until all players' wipes have finished. SVN r1272 (trunk)
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11 changed files with 98 additions and 35 deletions
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@ -77,11 +77,11 @@ void P_Ticker (void)
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{
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// This is a separate slot from the wipe in D_Display(), because this
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// is delayed slightly due to latency. (Even on a singleplayer game!)
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GSnd->SetSfxPaused(!!playerswiping, 2);
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// GSnd->SetSfxPaused(!!playerswiping, 2);
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}
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// run the tic
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if (paused || (playerswiping && !demoplayback) || P_CheckTickerPaused())
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if (paused || P_CheckTickerPaused())
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return;
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// [RH] Frozen mode is only changed every 4 tics, to make it work with A_Tracer().
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