- Game time is now frozen during screen wipes. This obsoletes the DEM_WIPEON

and DEM_WIPEOFF commands. Fixes multimap demos desyncing when played back
  or recorded with wipes enabled, and prevents multiplayer games from
  starting until all players' wipes have finished.


SVN r1272 (trunk)
This commit is contained in:
Randy Heit 2008-10-21 02:27:21 +00:00
commit 30ef6a0c2d
11 changed files with 98 additions and 35 deletions

View file

@ -77,11 +77,11 @@ void P_Ticker (void)
{
// This is a separate slot from the wipe in D_Display(), because this
// is delayed slightly due to latency. (Even on a singleplayer game!)
GSnd->SetSfxPaused(!!playerswiping, 2);
// GSnd->SetSfxPaused(!!playerswiping, 2);
}
// run the tic
if (paused || (playerswiping && !demoplayback) || P_CheckTickerPaused())
if (paused || P_CheckTickerPaused())
return;
// [RH] Frozen mode is only changed every 4 tics, to make it work with A_Tracer().