- cleaned out the coordinate code in FMaterial.

This commit is contained in:
Christoph Oelckers 2020-04-15 00:48:04 +02:00
commit 31035a6cea
8 changed files with 16 additions and 81 deletions

View file

@ -306,7 +306,7 @@ void FGLRenderer::BindToFrameBuffer(FMaterial *mat)
FHardwareTexture::Unbind(0);
gl_RenderState.ClearLastMaterial();
}
BaseLayer->BindToFrameBuffer(mat->GetWidth(), mat->GetHeight());
BaseLayer->BindToFrameBuffer(mat->Source()->GetTexelWidth(), mat->Source()->GetTexelHeight());
}
//===========================================================================
@ -320,19 +320,18 @@ void FGLRenderer::RenderTextureView(FCanvasTexture *tex, AActor *Viewpoint, doub
// This doesn't need to clear the fake flat cache. It can be shared between camera textures and the main view of a scene.
FMaterial * gltex = FMaterial::ValidateTexture(tex, false);
int width = gltex->TextureWidth();
int height = gltex->TextureHeight();
float ratio = (float)tex->GetDisplayWidthDouble() / (float)tex->GetDisplayHeightDouble();
StartOffscreen();
BindToFrameBuffer(gltex);
IntRect bounds;
bounds.left = bounds.top = 0;
bounds.width = FHardwareTexture::GetTexDimension(gltex->GetWidth());
bounds.height = FHardwareTexture::GetTexDimension(gltex->GetHeight());
bounds.width = FHardwareTexture::GetTexDimension(tex->GetTexelWidth());
bounds.height = FHardwareTexture::GetTexDimension(tex->GetTexelHeight());
FRenderViewpoint texvp;
RenderViewpoint(texvp, Viewpoint, &bounds, FOV, (float)width / height, (float)width / height, false, false);
RenderViewpoint(texvp, Viewpoint, &bounds, FOV, ratio, ratio, false, false);
EndOffscreen();

View file

@ -298,7 +298,7 @@ void FGLRenderState::Apply()
void FGLRenderState::ApplyMaterial(FMaterial *mat, int clampmode, int translation, int overrideshader)
{
if (mat->isHardwareCanvas())
if (mat->Source()->isHardwareCanvas())
{
mTempTM = TM_OPAQUE;
}

View file

@ -380,19 +380,18 @@ void PolyFrameBuffer::RenderTextureView(FCanvasTexture *tex, AActor *Viewpoint,
FMaterial *mat = FMaterial::ValidateTexture(tex, false);
auto BaseLayer = static_cast<PolyHardwareTexture*>(mat->GetLayer(0, 0));
int width = mat->TextureWidth();
int height = mat->TextureHeight();
float ratio = (float)tex->GetDisplayWidthDouble() / (float)tex->GetDisplayHeightDouble();
DCanvas *image = BaseLayer->GetImage(tex, 0, 0);
PolyDepthStencil *depthStencil = BaseLayer->GetDepthStencil(tex);
mRenderState->SetRenderTarget(image, depthStencil, false);
IntRect bounds;
bounds.left = bounds.top = 0;
bounds.width = MIN(mat->GetWidth(), image->GetWidth());
bounds.height = MIN(mat->GetHeight(), image->GetHeight());
bounds.width = std::min(tex->GetTexelWidth(), image->GetWidth());
bounds.height = std::min(tex->GetTexelHeight(), image->GetHeight());
FRenderViewpoint texvp;
RenderViewpoint(texvp, Viewpoint, &bounds, FOV, (float)width / height, (float)width / height, false, false);
RenderViewpoint(texvp, Viewpoint, &bounds, FOV, ratio, ratio, false, false);
FlushDrawCommands();
DrawerThreads::WaitForWorkers();

View file

@ -312,7 +312,7 @@ void PolyRenderState::ApplyMaterial()
{
if (mMaterial.mChanged && mMaterial.mMaterial)
{
mTempTM = mMaterial.mMaterial->isHardwareCanvas() ? TM_OPAQUE : TM_NORMAL;
mTempTM = mMaterial.mMaterial->Source()->isHardwareCanvas() ? TM_OPAQUE : TM_NORMAL;
FTexture* layer;
auto base = static_cast<PolyHardwareTexture*>(mMaterial.mMaterial->GetLayer(0, mMaterial.mTranslation, &layer));

View file

@ -369,7 +369,7 @@ void VkRenderState::ApplyPushConstants()
}
int tempTM = TM_NORMAL;
if (mMaterial.mMaterial && mMaterial.mMaterial->isHardwareCanvas())
if (mMaterial.mMaterial && mMaterial.mMaterial->Source()->isHardwareCanvas())
tempTM = TM_OPAQUE;
mPushConstants.uFogEnabled = fogset;

View file

@ -519,8 +519,7 @@ void VulkanFrameBuffer::RenderTextureView(FCanvasTexture *tex, AActor *Viewpoint
FMaterial *mat = FMaterial::ValidateTexture(tex, false);
auto BaseLayer = static_cast<VkHardwareTexture*>(mat->GetLayer(0, 0));
int width = mat->TextureWidth();
int height = mat->TextureHeight();
float ratio = (float)tex->GetDisplayWidthDouble() / (float)tex->GetDisplayHeightDouble();
VkTextureImage *image = BaseLayer->GetImage(tex, 0, 0);
VkTextureImage *depthStencil = BaseLayer->GetDepthStencil(tex);
@ -534,11 +533,11 @@ void VulkanFrameBuffer::RenderTextureView(FCanvasTexture *tex, AActor *Viewpoint
IntRect bounds;
bounds.left = bounds.top = 0;
bounds.width = MIN(mat->GetWidth(), image->Image->width);
bounds.height = MIN(mat->GetHeight(), image->Image->height);
bounds.width = std::min(tex->GetTexelWidth(), image->Image->width);
bounds.height = std::min(tex->GetTexelHeight(), image->Image->height);
FRenderViewpoint texvp;
RenderViewpoint(texvp, Viewpoint, &bounds, FOV, (float)width / height, (float)width / height, false, false);
RenderViewpoint(texvp, Viewpoint, &bounds, FOV, ratio, ratio, false, false);
mRenderState->EndRenderPass();