- cleaned out the coordinate code in FMaterial.
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8 changed files with 16 additions and 81 deletions
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@ -298,7 +298,7 @@ void FGLRenderState::Apply()
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void FGLRenderState::ApplyMaterial(FMaterial *mat, int clampmode, int translation, int overrideshader)
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{
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if (mat->isHardwareCanvas())
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if (mat->Source()->isHardwareCanvas())
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{
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mTempTM = TM_OPAQUE;
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}
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