- cleaned out the coordinate code in FMaterial.
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c178313da5
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31035a6cea
8 changed files with 16 additions and 81 deletions
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@ -380,19 +380,18 @@ void PolyFrameBuffer::RenderTextureView(FCanvasTexture *tex, AActor *Viewpoint,
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FMaterial *mat = FMaterial::ValidateTexture(tex, false);
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auto BaseLayer = static_cast<PolyHardwareTexture*>(mat->GetLayer(0, 0));
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int width = mat->TextureWidth();
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int height = mat->TextureHeight();
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float ratio = (float)tex->GetDisplayWidthDouble() / (float)tex->GetDisplayHeightDouble();
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DCanvas *image = BaseLayer->GetImage(tex, 0, 0);
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PolyDepthStencil *depthStencil = BaseLayer->GetDepthStencil(tex);
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mRenderState->SetRenderTarget(image, depthStencil, false);
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IntRect bounds;
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bounds.left = bounds.top = 0;
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bounds.width = MIN(mat->GetWidth(), image->GetWidth());
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bounds.height = MIN(mat->GetHeight(), image->GetHeight());
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bounds.width = std::min(tex->GetTexelWidth(), image->GetWidth());
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bounds.height = std::min(tex->GetTexelHeight(), image->GetHeight());
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FRenderViewpoint texvp;
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RenderViewpoint(texvp, Viewpoint, &bounds, FOV, (float)width / height, (float)width / height, false, false);
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RenderViewpoint(texvp, Viewpoint, &bounds, FOV, ratio, ratio, false, false);
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FlushDrawCommands();
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DrawerThreads::WaitForWorkers();
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