- cleaned out the coordinate code in FMaterial.
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8 changed files with 16 additions and 81 deletions
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@ -312,7 +312,7 @@ void PolyRenderState::ApplyMaterial()
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{
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if (mMaterial.mChanged && mMaterial.mMaterial)
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{
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mTempTM = mMaterial.mMaterial->isHardwareCanvas() ? TM_OPAQUE : TM_NORMAL;
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mTempTM = mMaterial.mMaterial->Source()->isHardwareCanvas() ? TM_OPAQUE : TM_NORMAL;
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FTexture* layer;
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auto base = static_cast<PolyHardwareTexture*>(mMaterial.mMaterial->GetLayer(0, mMaterial.mTranslation, &layer));
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