- cleaned out the coordinate code in FMaterial.
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c178313da5
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31035a6cea
8 changed files with 16 additions and 81 deletions
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@ -519,8 +519,7 @@ void VulkanFrameBuffer::RenderTextureView(FCanvasTexture *tex, AActor *Viewpoint
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FMaterial *mat = FMaterial::ValidateTexture(tex, false);
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auto BaseLayer = static_cast<VkHardwareTexture*>(mat->GetLayer(0, 0));
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int width = mat->TextureWidth();
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int height = mat->TextureHeight();
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float ratio = (float)tex->GetDisplayWidthDouble() / (float)tex->GetDisplayHeightDouble();
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VkTextureImage *image = BaseLayer->GetImage(tex, 0, 0);
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VkTextureImage *depthStencil = BaseLayer->GetDepthStencil(tex);
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@ -534,11 +533,11 @@ void VulkanFrameBuffer::RenderTextureView(FCanvasTexture *tex, AActor *Viewpoint
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IntRect bounds;
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bounds.left = bounds.top = 0;
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bounds.width = MIN(mat->GetWidth(), image->Image->width);
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bounds.height = MIN(mat->GetHeight(), image->Image->height);
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bounds.width = std::min(tex->GetTexelWidth(), image->Image->width);
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bounds.height = std::min(tex->GetTexelHeight(), image->Image->height);
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FRenderViewpoint texvp;
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RenderViewpoint(texvp, Viewpoint, &bounds, FOV, (float)width / height, (float)width / height, false, false);
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RenderViewpoint(texvp, Viewpoint, &bounds, FOV, ratio, ratio, false, false);
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mRenderState->EndRenderPass();
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