- fixed: the restart CCMD must clear out all statically stored pointers to VM functions because they do not survive the shutdown that is needed before loading new data.
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6 changed files with 25 additions and 6 deletions
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@ -6203,7 +6203,7 @@ static bool CharArrayParms(int &capacity, int &offset, int &a, int *Stack, int &
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static void SetMarineWeapon(AActor *marine, int weapon)
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{
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static VMFunction *smw = nullptr;
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if (smw == nullptr) smw = PClass::FindFunction(NAME_ScriptedMarine, NAME_SetWeapon);
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if (smw == nullptr) PClass::FindFunction(&smw, NAME_ScriptedMarine, NAME_SetWeapon);
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if (smw)
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{
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VMValue params[2] = { marine, weapon };
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@ -6214,7 +6214,7 @@ static void SetMarineWeapon(AActor *marine, int weapon)
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static void SetMarineSprite(AActor *marine, PClassActor *source)
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{
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static VMFunction *sms = nullptr;
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if (sms == nullptr) sms = PClass::FindFunction(NAME_ScriptedMarine, NAME_SetSprite);
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if (sms == nullptr) PClass::FindFunction(&sms, NAME_ScriptedMarine, NAME_SetSprite);
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if (sms)
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{
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VMValue params[2] = { marine, source };
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