- Added support for loading ZGL2 nodes. (Only useful with UDMF and maps with

more than 65534 lines.)


SVN r1485 (trunk)
This commit is contained in:
Randy Heit 2009-03-17 03:34:31 +00:00
commit 314216343d
4 changed files with 28 additions and 13 deletions

View file

@ -749,7 +749,7 @@ void P_LoadZSegs (FileReaderZ &data)
//
//===========================================================================
void P_LoadGLZSegs (FileReaderZ &data)
void P_LoadGLZSegs (FileReaderZ &data, DWORD id)
{
for (int i = 0; i < numsubsectors; ++i)
{
@ -757,10 +757,21 @@ void P_LoadGLZSegs (FileReaderZ &data)
{
seg_t *seg;
DWORD v1, partner;
WORD line;
DWORD line;
WORD lineword;
BYTE side;
data >> v1 >> partner >> line >> side;
data >> v1 >> partner;
if (id == MAKE_ID('Z','G','L','2'))
{
data >> line;
}
else
{
data >> lineword;
line = lineword == 0xFFFF ? 0xFFFFFFFF : lineword;
}
data >> side;
seg = &segs[subsectors[i].firstline + j];
seg->v1 = &vertexes[v1];
@ -780,7 +791,7 @@ void P_LoadGLZSegs (FileReaderZ &data)
{
seg->PartnerSeg = &segs[partner];
}
if (line != 0xFFFF)
if (line != 0xFFFFFFFF)
{
line_t *ldef;
@ -891,7 +902,7 @@ static void P_LoadZNodes (FileReader &dalump, DWORD id)
}
else
{
P_LoadGLZSegs (data);
P_LoadGLZSegs (data, id);
}
// Read nodes
@ -3455,7 +3466,7 @@ void P_SetupLevel (char *lumpname, int position)
{
// Check for compressed nodes first, then uncompressed nodes
FWadLump test;
DWORD id = MAKE_ID('X','x','X','x'), idcheck=0;
DWORD id = MAKE_ID('X','x','X','x'), idcheck = 0, idcheck2 = 0;
if (map->MapLumps[ML_ZNODES].Size != 0 && !UsingGLNodes)
{
@ -3467,10 +3478,11 @@ void P_SetupLevel (char *lumpname, int position)
// If normal nodes are not present but GL nodes are, use them.
map->Seek(ML_GLZNODES);
idcheck = MAKE_ID('Z','G','L','N');
idcheck2 = MAKE_ID('Z','G','L','2');
}
map->file->Read (&id, 4);
if (id == idcheck)
if (id == idcheck || id == idcheck2)
{
try
{
@ -3513,7 +3525,6 @@ void P_SetupLevel (char *lumpname, int position)
times[9].Unclock();
}
else ForceNodeBuild = true;
}
if (ForceNodeBuild)
{