- scriptified BasicArmor and fixed a few errors in the conversion.
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9 changed files with 298 additions and 336 deletions
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@ -1948,19 +1948,18 @@ static int PatchMisc (int dummy)
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// Update default item properties by patching the affected items
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// Note: This won't have any effect on DECORATE derivates of these items!
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ABasicArmorPickup *armor;
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armor = static_cast<ABasicArmorPickup *> (GetDefaultByName ("GreenArmor"));
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auto armor = GetDefaultByName ("GreenArmor");
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if (armor!=NULL)
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{
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armor->SaveAmount = 100 * deh.GreenAC;
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armor->SavePercent = deh.GreenAC == 1 ? 0.33335 : 0.5;
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armor->IntVar(NAME_SaveAmount) = 100 * deh.GreenAC;
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armor->FloatVar(NAME_SavePercent) = deh.GreenAC == 1 ? 0.33335 : 0.5;
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}
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armor = static_cast<ABasicArmorPickup *> (GetDefaultByName ("BlueArmor"));
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armor = GetDefaultByName ("BlueArmor");
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if (armor!=NULL)
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{
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armor->SaveAmount = 100 * deh.BlueAC;
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armor->SavePercent = deh.BlueAC == 1 ? 0.33335 : 0.5;
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armor->IntVar(NAME_SaveAmount) = 100 * deh.BlueAC;
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armor->FloatVar(NAME_SavePercent) = deh.BlueAC == 1 ? 0.33335 : 0.5;
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}
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auto barmor = GetDefaultByName ("ArmorBonus");
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