- scriptified BasicArmor and fixed a few errors in the conversion.
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9 changed files with 298 additions and 336 deletions
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@ -758,6 +758,14 @@ bool DamageTypeDefinition::IgnoreArmor(FName type)
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return false;
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}
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DEFINE_ACTION_FUNCTION(_DamageTypeDefinition, IgnoreArmor)
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{
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PARAM_PROLOGUE;
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PARAM_NAME(type);
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ACTION_RETURN_BOOL(DamageTypeDefinition::IgnoreArmor(type));
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}
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//==========================================================================
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//
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// DamageTypeDefinition :: ApplyMobjDamageFactor
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