- consolidated the check for "is actor an owned inventory item" into a subfunction.
This check occured 9 times in the source, better have it only once.
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8 changed files with 20 additions and 32 deletions
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@ -2100,7 +2100,7 @@ static int RemoveClass(const PClass *cls)
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continue;
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}
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// [SP] Don't remove owned inventory objects.
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if (actor->IsKindOf(RUNTIME_CLASS(AInventory)) && static_cast<AInventory *>(actor)->Owner != NULL)
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if (!actor->IsMapActor())
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{
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continue;
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}
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