- consolidated the check for "is actor an owned inventory item" into a subfunction.

This check occured 9 times in the source, better have it only once.
This commit is contained in:
Christoph Oelckers 2018-12-02 16:53:12 +01:00
commit 319f8743db
8 changed files with 20 additions and 32 deletions

View file

@ -620,6 +620,14 @@ DEFINE_ACTION_FUNCTION(AActor, InStateSequence)
PARAM_POINTER(basestate, FState);
ACTION_RETURN_BOOL(self->InStateSequence(newstate, basestate));
}
bool AActor::IsMapActor()
{
// [SP] Don't remove owned inventory objects.
return (!IsKindOf(RUNTIME_CLASS(AInventory)) || static_cast<AInventory *>(this)->Owner == nullptr);
}
//==========================================================================
//
// AActor::GetTics