- avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them
- remove gl_ prefix for model functions that are no longer GL specific
This commit is contained in:
parent
cc4a09a3d2
commit
31abe3df7e
20 changed files with 94 additions and 90 deletions
|
|
@ -60,7 +60,7 @@ void RenderPolyPlayerSprites::Render(PolyRenderThread *thread)
|
|||
(r_deathcamera && viewpoint.camera->health <= 0))
|
||||
return;
|
||||
|
||||
renderHUDModel = r_models && gl_IsHUDModelForPlayerAvailable(players[consoleplayer].camera->player);
|
||||
renderHUDModel = r_models && IsHUDModelForPlayerAvailable(players[consoleplayer].camera->player);
|
||||
|
||||
PolyTransferHeights fakeflat(viewpoint.camera->subsector);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue