- Generalized Hexen's class-based spawning to be a property of the player class

so now it is available in all games.
- Replaced the call to A_FlameSnd in the HereticPlayer's burn death sequence
  with A_FireScream and defined *burndeath for Heretic.
- Added Grubber's custom player class support.


SVN r250 (trunk)
This commit is contained in:
Christoph Oelckers 2006-07-13 10:17:56 +00:00
commit 31c749058b
45 changed files with 1728 additions and 819 deletions

View file

@ -1661,6 +1661,12 @@ static int PatchMisc (int dummy)
health->MaxAmount = deh.MaxSoulsphere;
}
APlayerPawn *player = static_cast<APlayerPawn *> (GetDefaultByName ("DoomPlayer"));
if (player != NULL)
{
player->health = deh.StartHealth;
}
// 0xDD means "enable infighting"
if (infighting == 0xDD)
{