- Generalized Hexen's class-based spawning to be a property of the player class
so now it is available in all games. - Replaced the call to A_FlameSnd in the HereticPlayer's burn death sequence with A_FireScream and defined *burndeath for Heretic. - Added Grubber's custom player class support. SVN r250 (trunk)
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45 changed files with 1728 additions and 819 deletions
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@ -1661,6 +1661,12 @@ static int PatchMisc (int dummy)
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health->MaxAmount = deh.MaxSoulsphere;
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}
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APlayerPawn *player = static_cast<APlayerPawn *> (GetDefaultByName ("DoomPlayer"));
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if (player != NULL)
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{
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player->health = deh.StartHealth;
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}
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// 0xDD means "enable infighting"
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if (infighting == 0xDD)
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{
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