- Generalized Hexen's class-based spawning to be a property of the player class
so now it is available in all games. - Replaced the call to A_FlameSnd in the HereticPlayer's burn death sequence with A_FireScream and defined *burndeath for Heretic. - Added Grubber's custom player class support. SVN r250 (trunk)
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45 changed files with 1728 additions and 819 deletions
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@ -2923,7 +2923,7 @@ static void InitPlayerClasses ()
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SinglePlayerClass[i] = players[i].userinfo.PlayerClass;
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if (SinglePlayerClass[i] < 0 || !playeringame[i])
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{
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SinglePlayerClass[i] = (pr_classchoice() >> 6) % 3;
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SinglePlayerClass[i] = (pr_classchoice()) % PlayerClasses.Size ();
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}
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players[i].cls = NULL;
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players[i].CurrentPlayerClass = SinglePlayerClass[i];
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