- Generalized Hexen's class-based spawning to be a property of the player class

so now it is available in all games.
- Replaced the call to A_FlameSnd in the HereticPlayer's burn death sequence
  with A_FireScream and defined *burndeath for Heretic.
- Added Grubber's custom player class support.


SVN r250 (trunk)
This commit is contained in:
Christoph Oelckers 2006-07-13 10:17:56 +00:00
commit 31c749058b
45 changed files with 1728 additions and 819 deletions

View file

@ -303,6 +303,6 @@ DWORD R_BlendForColormap (DWORD map); // [RH] return calculated blend for a col
extern byte *realcolormaps; // [RH] make the colormaps externally visible
extern size_t numfakecmaps;
int R_FindSkin (const char *name); // [RH] Find a skin
int R_FindSkin (const char *name, int pclass); // [RH] Find a skin
#endif