- Generalized Hexen's class-based spawning to be a property of the player class
so now it is available in all games. - Replaced the call to A_FlameSnd in the HereticPlayer's burn death sequence with A_FireScream and defined *burndeath for Heretic. - Added Grubber's custom player class support. SVN r250 (trunk)
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45 changed files with 1728 additions and 819 deletions
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@ -303,6 +303,6 @@ DWORD R_BlendForColormap (DWORD map); // [RH] return calculated blend for a col
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extern byte *realcolormaps; // [RH] make the colormaps externally visible
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extern size_t numfakecmaps;
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int R_FindSkin (const char *name); // [RH] Find a skin
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int R_FindSkin (const char *name, int pclass); // [RH] Find a skin
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#endif
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