- replaced R_PointToAngle2 in blood splatter functions.
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2 changed files with 3 additions and 3 deletions
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@ -111,7 +111,7 @@ void A_PainShootSkull (AActor *self, angle_t angle, PClassActor *spawntype, int
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if (!inportal) break;
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// recalculate position and redo the check on the other side of the portal
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pos = self->Vec3Offset(dist.x, dist.y, 8 * FRACUNIT, false);
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pos = self->Vec3Offset(dist.x, dist.y, 8 * FRACUNIT);
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src.x = pos.x - dist.x;
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src.y = pos.y - dist.y;
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