- replaced R_PointToAngle2 in blood splatter functions.

This commit is contained in:
Christoph Oelckers 2016-02-22 12:03:03 +01:00 committed by Christoph Oelckers
commit 31cf712db3
2 changed files with 3 additions and 3 deletions

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@ -111,7 +111,7 @@ void A_PainShootSkull (AActor *self, angle_t angle, PClassActor *spawntype, int
if (!inportal) break;
// recalculate position and redo the check on the other side of the portal
pos = self->Vec3Offset(dist.x, dist.y, 8 * FRACUNIT, false);
pos = self->Vec3Offset(dist.x, dist.y, 8 * FRACUNIT);
src.x = pos.x - dist.x;
src.y = pos.y - dist.y;