Added the following GL Light flags:
- `DontLightOthers`: Acts as the inverse of `DontLightSelf`, where it won't light actors that aren't the owner. - `DontLightMap`: The light doesn't affect the map.
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4 changed files with 52 additions and 4 deletions
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@ -189,6 +189,8 @@ static const char *LightTags[]=
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"dontlightactors",
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"spot",
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"noshadowmap",
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"dontlightothers",
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"dontlightmap",
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nullptr
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};
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@ -213,6 +215,8 @@ enum {
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LIGHTTAG_DONTLIGHTACTORS,
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LIGHTTAG_SPOT,
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LIGHTTAG_NOSHADOWMAP,
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LIGHTTAG_DONTLIGHTOTHERS,
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LIGHTTAG_DONTLIGHTMAP,
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};
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//==========================================================================
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@ -513,6 +517,12 @@ class GLDefsParser
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case LIGHTTAG_DONTLIGHTACTORS:
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defaults->SetDontLightActors(ParseInt(sc) != 0);
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break;
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case LIGHTTAG_DONTLIGHTOTHERS:
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defaults->SetDontLightOthers(ParseInt(sc) != 0);
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break;
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case LIGHTTAG_DONTLIGHTMAP:
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defaults->SetDontLightMap(ParseInt(sc) != 0);
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break;
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case LIGHTTAG_SPOT:
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{
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float innerAngle = ParseFloat(sc);
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@ -609,6 +619,12 @@ class GLDefsParser
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case LIGHTTAG_DONTLIGHTACTORS:
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defaults->SetDontLightActors(ParseInt(sc) != 0);
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break;
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case LIGHTTAG_DONTLIGHTOTHERS:
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defaults->SetDontLightOthers(ParseInt(sc) != 0);
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break;
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case LIGHTTAG_DONTLIGHTMAP:
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defaults->SetDontLightMap(ParseInt(sc) != 0);
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break;
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case LIGHTTAG_SPOT:
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{
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float innerAngle = ParseFloat(sc);
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@ -708,6 +724,12 @@ class GLDefsParser
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case LIGHTTAG_DONTLIGHTACTORS:
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defaults->SetDontLightActors(ParseInt(sc) != 0);
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break;
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case LIGHTTAG_DONTLIGHTOTHERS:
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defaults->SetDontLightOthers(ParseInt(sc) != 0);
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break;
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case LIGHTTAG_DONTLIGHTMAP:
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defaults->SetDontLightMap(ParseInt(sc) != 0);
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break;
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case LIGHTTAG_SPOT:
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{
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float innerAngle = ParseFloat(sc);
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@ -806,6 +828,12 @@ class GLDefsParser
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case LIGHTTAG_DONTLIGHTACTORS:
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defaults->SetDontLightActors(ParseInt(sc) != 0);
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break;
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case LIGHTTAG_DONTLIGHTOTHERS:
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defaults->SetDontLightOthers(ParseInt(sc) != 0);
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break;
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case LIGHTTAG_DONTLIGHTMAP:
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defaults->SetDontLightMap(ParseInt(sc) != 0);
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break;
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case LIGHTTAG_SPOT:
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{
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float innerAngle = ParseFloat(sc);
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@ -901,6 +929,12 @@ class GLDefsParser
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case LIGHTTAG_DONTLIGHTACTORS:
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defaults->SetDontLightActors(ParseInt(sc) != 0);
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break;
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case LIGHTTAG_DONTLIGHTOTHERS:
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defaults->SetDontLightOthers(ParseInt(sc) != 0);
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break;
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case LIGHTTAG_DONTLIGHTMAP:
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defaults->SetDontLightMap(ParseInt(sc) != 0);
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break;
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case LIGHTTAG_SPOT:
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{
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float innerAngle = ParseFloat(sc);
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