- c_dispatch header cleanup and splitting of gamestate into a separate header, to avoid polluting low level code with game specific headers.
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commit
31fbff85f4
7 changed files with 39 additions and 38 deletions
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@ -40,22 +40,20 @@
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#include <ctype.h>
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#include "templates.h"
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#include "doomtype.h"
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#include "cmdlib.h"
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#include "c_console.h"
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#include "c_dispatch.h"
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#include "m_argv.h"
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#include "g_game.h"
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#include "d_player.h"
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#include "gamestate.h"
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#include "configfile.h"
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#include "v_text.h"
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#include "printf.h"
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#include "c_cvars.h"
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#include "c_buttons.h"
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// Todo: Get rid of
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#include "d_net.h"
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#include "d_main.h"
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#include "serializer.h"
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#include "menu/menu.h"
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#include "vm.h"
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#include "g_levellocals.h"
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#include "c_buttons.h"
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// MACROS ------------------------------------------------------------------
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@ -1089,7 +1087,7 @@ bool C_ExecFile (const char *file)
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exec->ExecCommands();
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if (exec->Pullins.Size() > 0)
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{
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Printf(TEXTCOLOR_BOLD "Notice: Pullin files were ignored.\n");
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Printf(TEXTCOLOR_RED "Notice: Pullin files were ignored.\n");
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}
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delete exec;
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}
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@ -56,6 +56,7 @@ struct FExecList
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};
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extern bool ParsingKeyConf, UnsafeExecutionContext;
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extern FString StoredWarp; // [RH] +warp at the command line
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extern bool CheckCheatmode (bool printmsg = true);
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