- c_dispatch header cleanup and splitting of gamestate into a separate header, to avoid polluting low level code with game specific headers.
This commit is contained in:
parent
b7ff7302e5
commit
31fbff85f4
7 changed files with 39 additions and 38 deletions
|
|
@ -64,8 +64,6 @@ extern FString startmap; // [RH] Actual map name now
|
|||
|
||||
extern bool autostart;
|
||||
|
||||
extern FString StoredWarp; // [RH] +warp at the command line
|
||||
|
||||
// Selected by user.
|
||||
EXTERN_CVAR (Int, gameskill);
|
||||
extern int NextSkill; // [RH] Skill to use at next level load
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue