Cleaned up #include's in dynamic lights code
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5 changed files with 3 additions and 34 deletions
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@ -55,26 +55,14 @@
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**
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*/
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#include "templates.h"
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#include "m_random.h"
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#include "p_local.h"
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#include "c_dispatch.h"
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#include "g_level.h"
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#include "thingdef.h"
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#include "i_system.h"
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#include "templates.h"
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#include "doomdata.h"
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#include "r_utility.h"
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#include "p_local.h"
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#include "portal.h"
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#include "doomstat.h"
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#include "serializer.h"
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#include "g_levellocals.h"
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#include "a_dynlight.h"
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#include "actorinlines.h"
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#include "c_cvars.h"
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#include "gl/system//gl_interface.h"
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#include "vm.h"
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CUSTOM_CVAR (Bool, gl_lights, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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