Cleaned up #include's in dynamic lights code

This commit is contained in:
alexey.lysiuk 2018-04-19 10:20:21 +03:00
commit 3212da8fcf
5 changed files with 3 additions and 34 deletions

View file

@ -55,26 +55,14 @@
**
*/
#include "templates.h"
#include "m_random.h"
#include "p_local.h"
#include "c_dispatch.h"
#include "g_level.h"
#include "thingdef.h"
#include "i_system.h"
#include "templates.h"
#include "doomdata.h"
#include "r_utility.h"
#include "p_local.h"
#include "portal.h"
#include "doomstat.h"
#include "serializer.h"
#include "g_levellocals.h"
#include "a_dynlight.h"
#include "actorinlines.h"
#include "c_cvars.h"
#include "gl/system//gl_interface.h"
#include "vm.h"
CUSTOM_CVAR (Bool, gl_lights, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)