- added StealthAlpha actor property for defining a minimum visibility value of a stealth monster.
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4 changed files with 16 additions and 2 deletions
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@ -258,6 +258,7 @@ PClassActor::PClassActor()
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FastSpeed = -1.;
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RDFactor = 1.;
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SelfDamageFactor = 1.;
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StealthAlpha = 0.;
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CameraHeight = INT_MIN;
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DropItems = NULL;
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@ -319,6 +320,7 @@ void PClassActor::DeriveData(PClass *newclass)
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newa->FastSpeed = FastSpeed;
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newa->RDFactor = RDFactor;
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newa->SelfDamageFactor = SelfDamageFactor;
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newa->StealthAlpha = StealthAlpha;
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newa->CameraHeight = CameraHeight;
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newa->HowlSound = HowlSound;
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newa->BloodType = BloodType;
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