- added StealthAlpha actor property for defining a minimum visibility value of a stealth monster.

This commit is contained in:
Christoph Oelckers 2017-02-27 19:46:27 +01:00
commit 321c846d01
4 changed files with 16 additions and 2 deletions

View file

@ -1440,6 +1440,16 @@ DEFINE_PROPERTY(selfdamagefactor, F, Actor)
static_cast<PClassActor *>(info)->SelfDamageFactor = i;
}
//==========================================================================
//
//==========================================================================
DEFINE_PROPERTY(stealthalpha, F, Actor)
{
PROP_DOUBLE_PARM(i, 0);
assert(info->IsKindOf(RUNTIME_CLASS(PClassActor)));
static_cast<PClassActor *>(info)->StealthAlpha = i;
}
//==========================================================================
//
//==========================================================================