- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.

This commit is contained in:
ZzZombo 2015-02-07 23:35:23 +08:00
commit 322742d4b1
28 changed files with 72 additions and 92 deletions

View file

@ -367,7 +367,6 @@ static void InitPlayerClasses ()
void G_InitNew (const char *mapname, bool bTitleLevel)
{
EGameSpeed oldSpeed;
bool wantFast;
int i;
@ -454,7 +453,6 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
I_Error ("Could not find map %s\n", mapname);
}
oldSpeed = GameSpeed;
wantFast = !!G_SkillProperty(SKILLP_FastMonsters);
GameSpeed = wantFast ? SPEED_Fast : SPEED_Normal;