- Added Weapon.MinSelectionAmmo1 and Weapon.MinSelectionAmmo2 to exclude weapons from autoselection
even if they have enough ammo to be used. SVN r4203 (trunk)
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@ -65,6 +65,10 @@ void AWeapon::Serialize (FArchive &arc)
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}
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arc << FOVScale
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<< Crosshair;
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if (SaveVersion >= 4203)
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{
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arc << MinSelAmmo1 << MinSelAmmo2;
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}
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}
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//===========================================================================
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