Convert r_visiblesprite to classes
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8 changed files with 167 additions and 136 deletions
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@ -101,7 +101,7 @@ namespace swrenderer
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}
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}
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vissprite_t *vis = R_NewVisSprite();
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vissprite_t *vis = VisibleSpriteList::Add();
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vis->CurrentPortalUniq = renderportal->CurrentPortalUniq;
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vis->xscale = FLOAT2FIXED(xscale);
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@ -152,7 +152,7 @@ namespace swrenderer
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vis->voxel = voxel->Voxel;
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vis->bIsVoxel = true;
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vis->bWallSprite = false;
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DrewAVoxel = true;
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RenderTranslucent::DrewAVoxel = true;
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// The software renderer cannot invert the source without inverting the overlay
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// too. That means if the source is inverted, we need to do the reverse of what
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