- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
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a1cc548af4
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32e5be83ea
16 changed files with 182 additions and 188 deletions
170
src/p_things.cpp
170
src/p_things.cpp
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@ -47,9 +47,6 @@
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#include "actorinlines.h"
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#include "vm.h"
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// Set of spawnable things for the Thing_Spawn and Thing_Projectile specials.
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FClassMap SpawnableThings;
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static FRandom pr_leadtarget ("LeadTarget");
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bool FLevelLocals::EV_Thing_Spawn (int tid, AActor *source, int type, DAngle angle, bool fog, int newtid)
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@ -540,173 +537,6 @@ void P_Thing_SetVelocity(AActor *actor, const DVector3 &vec, bool add, bool setb
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}
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}
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PClassActor *P_GetSpawnableType(int spawnnum)
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{
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if (spawnnum < 0)
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{ // A named arg from a UDMF map
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FName spawnname = FName(ENamedName(-spawnnum));
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if (spawnname.IsValidName())
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{
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return PClass::FindActor(spawnname);
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}
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}
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else
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{ // A numbered arg from a Hexen or UDMF map
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PClassActor **type = SpawnableThings.CheckKey(spawnnum);
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if (type != NULL)
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{
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return *type;
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}
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}
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return NULL;
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}
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struct MapinfoSpawnItem
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{
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FName classname; // DECORATE is read after MAPINFO so we do not have the actual classes available here yet.
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// These are for error reporting. We must store the file information because it's no longer available when these items get resolved.
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FString filename;
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int linenum;
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};
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typedef TMap<int, MapinfoSpawnItem> SpawnMap;
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static SpawnMap SpawnablesFromMapinfo;
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static SpawnMap ConversationIDsFromMapinfo;
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static int SpawnableSort(const void *a, const void *b)
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{
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return (*((FClassMap::Pair **)a))->Key - (*((FClassMap::Pair **)b))->Key;
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}
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static void DumpClassMap(FClassMap &themap)
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{
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FClassMap::Iterator it(themap);
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FClassMap::Pair *pair;
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TArray<FClassMap::Pair*> allpairs(themap.CountUsed(), true);
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int i = 0;
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// Sort into numerical order, since their arrangement in the map can
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// be in an unspecified order.
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while (it.NextPair(pair))
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{
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allpairs[i++] = pair;
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}
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qsort(allpairs.Data(), i, sizeof(allpairs[0]), SpawnableSort);
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for (int j = 0; j < i; ++j)
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{
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pair = allpairs[j];
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Printf ("%d %s\n", pair->Key, pair->Value->TypeName.GetChars());
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}
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}
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CCMD(dumpspawnables)
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{
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DumpClassMap(SpawnableThings);
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}
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CCMD (dumpconversationids)
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{
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DumpClassMap(StrifeTypes);
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}
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static void ParseSpawnMap(FScanner &sc, SpawnMap & themap, const char *descript)
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{
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TMap<int, bool> defined;
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int error = 0;
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MapinfoSpawnItem editem;
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editem.filename = sc.ScriptName;
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while (true)
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{
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if (sc.CheckString("}")) return;
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else if (sc.CheckNumber())
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{
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int ednum = sc.Number;
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sc.MustGetStringName("=");
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sc.MustGetString();
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bool *def = defined.CheckKey(ednum);
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if (def != NULL)
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{
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sc.ScriptMessage("%s %d defined more than once", descript, ednum);
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error++;
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}
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else if (ednum < 0)
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{
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sc.ScriptMessage("%s must be positive, got %d", descript, ednum);
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error++;
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}
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defined[ednum] = true;
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editem.classname = sc.String;
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editem.linenum = sc.Line;
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themap.Insert(ednum, editem);
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}
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else
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{
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sc.ScriptError("Number expected");
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}
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}
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if (error > 0)
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{
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sc.ScriptError("%d errors encountered in %s definition", error, descript);
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}
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}
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void FMapInfoParser::ParseSpawnNums()
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{
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ParseOpenBrace();
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ParseSpawnMap(sc, SpawnablesFromMapinfo, "Spawn number");
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}
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void FMapInfoParser::ParseConversationIDs()
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{
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ParseOpenBrace();
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ParseSpawnMap(sc, ConversationIDsFromMapinfo, "Conversation ID");
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}
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void InitClassMap(FClassMap &themap, SpawnMap &thedata)
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{
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themap.Clear();
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SpawnMap::Iterator it(thedata);
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SpawnMap::Pair *pair;
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int error = 0;
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while (it.NextPair(pair))
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{
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PClassActor *cls = NULL;
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if (pair->Value.classname != NAME_None)
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{
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cls = PClass::FindActor(pair->Value.classname);
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if (cls == NULL)
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{
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Printf(TEXTCOLOR_RED "Script error, \"%s\" line %d:\nUnknown actor class %s\n",
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pair->Value.filename.GetChars(), pair->Value.linenum, pair->Value.classname.GetChars());
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error++;
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}
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themap.Insert(pair->Key, cls);
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}
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else
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{
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themap.Remove(pair->Key);
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}
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}
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if (error > 0)
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{
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I_Error("%d unknown actor classes found", error);
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}
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thedata.Clear(); // we do not need this any longer
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}
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void InitSpawnablesFromMapinfo()
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{
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InitClassMap(SpawnableThings, SpawnablesFromMapinfo);
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InitClassMap(StrifeTypes, ConversationIDsFromMapinfo);
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}
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int P_Thing_CheckInputNum(player_t *p, int inputnum)
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{
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int renum = 0;
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